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Will scored enough music for the game to easily fill 2 CD’s! Interestingly, I think we were able to help our publisher a little since we found another CD producer that could beat their current producer’s cost. And the slipcover is like a VHS style box that the game will slide into (Premium Edition is all about nostalgic-laden things). The new action scene art will drape the physical edition’s slipcover. The guys at Premium Edition wanted one of the arts to feature a cool action scene, so we got Thuy to return and create this new wicked action scene art, with Anna handling the background. (for some reason, tumblr forces a filter on the above image…) We tried that with Gail, but something about a really somber Gail didn’t fit her character, so we ended up putting our own spin on it. Something about Link walking toward the screen with a somber expression and castle in the distance really speaks to an epic adventure. We took inspiration from classic Zelda 2 art.
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The “Retro” Box edition is styled like a classic game box, the SNES in our case. Here’s a preview of some of them:Īnna, the lead artist, made this new art that’s slated to go on the “Retro Box”. We thought about which art should go where, which physical collectibles to include in the collector’s edition, and so forth. Since this is our first chance to have a physically printed game, we got really excited and hands-on with the project. Premium Edition Games gave us the freedom to be as involved or uninvolved as we like. They’re discovering and meeting physical publishing challenges, often for their first time as well. Their primary experience has been books, so games are a relatively new venture for them. Premium Edition Games is a publisher and indie like us. So we got to talking and set about making it a reality. They cared more about whether the game was enjoyable and fun to play. The third time’s the charm, however, when Premium Edition Games entered the scene, and they told us that sales numbers weren’t a concern for them. We would later be rejected a 2nd time by yet another publisher. We were first approached by one of the bigger physical edition publishers but they walked after they heard our sales numbers. It turns out the indie publishing scene has made some strides alongside the indie development scene, and so long as you stick with printing a humble amount that you’re sure you can sell, you can make a little profit! Indie games can get published too! (This is probably old hat for most, but it’s new hat for us) This comes as a little victory for us since we didn’t think Phoenotopia stood a chance with its so-so sales performance. ( All these goodies are planned to be included in the “ Retro” version of the physical edition) Our next major news… Phoenotopia is getting a physical edition on Switch!
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Major thanks to Flyhigh Works and the Esquadra team for handling the port! So if that’s your preferred platform, you can find the game’s Xbox game page here.
#Phoenotopia awakening map software#
Software description provided by the publisher.I forgot to make an announcement for this, but the game is out on Xbox! Since August in fact. A main campaign length estimated at 25 hours of playtime. Over 60 original songs ranging from mellow piano and orchestra to raging synth/metal rockers and bagpipes! An achievement system, with 33 badges to earn, for players seeking extra challenge and replayability. A world brimming with secrets! Find 33 Energy Gems, 55 Heart Pieces and 111 Moonstones. Fight against over 50 different enemy types and 12 boss encounters. Fly with rocket boots! Blast with bombs! Play the flute! Over 10 different weapons & tools with which to combat enemies and solve puzzles. A narrative-driven single player adventure filled with charming characters, vibrant towns, and dangerous dungeons. Little does she know of the grand adventure before her, the evil lurking in the shadows, and the role she would play in the fight for Earth’s very existence! As the new oldest member of her fragmented community, she must set out to solve this great mystery. Join Gail, a simple villager, who must heed the call for adventure when a great star ship appears in the night sky and abducts all the adults.
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